Post by cilyna on Jul 28, 2005 12:10:43 GMT -5
(x-posted from my livejournal)
Last night I had the dubious honor of running Blackfathom Deeps. I say dubious, mostly because I ended up keeping the Paladin from booting the mage in the group after the mage got upset on the paladin rolling for things to give to his friends. But that's not what this is about.
During the run, the Paladin seemed to think we had healing problems anytime he fell below about 80% health. Now, I'll note he never died and rarely got anywhere near being in danger. And I don't think I ever aborted a heal to drop an emergency PW:S on him. Never the less, he seemed to think he needed to yell out "Heal!" or something along those lines anytime he lost enough health that flash heal wouldn't over heal by at least 50%.
Now, let me document my usual healing practices:
When the tank starts taking damage, drop Renew on him.
The reasoning behind this is Renew is the most efficient healing I have, it just takes a while to do all of its healing. At the beginning of the fight, it should tick after at least the initial mob hits and usually does only slightly less healing than what the mobs are doing in damage. Most fights, assuming the tank isn't terribly under-leveled, this keeps up with damage just fine. Also, Renew draws aggro relatively slowly, as each tick generates minimal aggro and a good tank is building aggro on all mobs in the fight.
If someone other than the tank is down health, but not actively taking damage, Renew them
This helps keep people at full health. I might ignore this in a fight that I'm struggling to keep up with the tank's damage, since as long as only the tank is actively getting killed, the others can heal post-fight.
Flash Heal people who have less max health than my Heal can heal.
Flash Heal, while mana inefficient if chained, blowing more mana to over-heal a soft target is worse. This is usually just for other priests, mages, warlocks and the like, if they're down health and actively losing it.
Heal the tank, don't Flash it.
Flash Heal, while fast, isn't the best option on the tank, who better have a good bit more health than I can heal in one go. Usually what I do here is start a Heal running on the tank when they hit 50-60% health. It will usually go off before they break the 25% mark and heal them to 80-90% total health. This way all of the health healed is used and none is wasted. Tanks that aren't used to having a priest around (specifically this particular paladin) might get edgy when getting that low. Hopefully the first time they realize you just dropped one spell and healed most of their health back they'll understand. I wasn't so lucky this time.
Power Word: Shield is an emergency spell only
Nothing drives me crazy like seeing the over abuse of PW:S. The only 2 real uses I see for this spell in a group are 1) stopping someone from dying and 2) AoE. If they're down to <10% health and still getting beat on, PW:S away. If they're at 90% health, well, there are better ways to keep their health up. As for AoE, a -lot- of the AoE spells of a mage/warlock are channeled, so taking damage while casting them isn't going to make this effective. I hear a priest/mage duo can get a lot of XP fast by collecting green con mobs, shielding the mage and Arcane Explosioning them to death.
When out of combat, Renew
Once combat is over, drop a renew on anyone who's not at max health. This should top them off and get everyone ready to move on faster. If they're down a lot of health, drop a renew and the Heal them.
That's basically it. This is more a priest-specific document, as Druids, Shaman, and Paladins all have different spells.
Last night I had the dubious honor of running Blackfathom Deeps. I say dubious, mostly because I ended up keeping the Paladin from booting the mage in the group after the mage got upset on the paladin rolling for things to give to his friends. But that's not what this is about.
During the run, the Paladin seemed to think we had healing problems anytime he fell below about 80% health. Now, I'll note he never died and rarely got anywhere near being in danger. And I don't think I ever aborted a heal to drop an emergency PW:S on him. Never the less, he seemed to think he needed to yell out "Heal!" or something along those lines anytime he lost enough health that flash heal wouldn't over heal by at least 50%.
Now, let me document my usual healing practices:
When the tank starts taking damage, drop Renew on him.
The reasoning behind this is Renew is the most efficient healing I have, it just takes a while to do all of its healing. At the beginning of the fight, it should tick after at least the initial mob hits and usually does only slightly less healing than what the mobs are doing in damage. Most fights, assuming the tank isn't terribly under-leveled, this keeps up with damage just fine. Also, Renew draws aggro relatively slowly, as each tick generates minimal aggro and a good tank is building aggro on all mobs in the fight.
If someone other than the tank is down health, but not actively taking damage, Renew them
This helps keep people at full health. I might ignore this in a fight that I'm struggling to keep up with the tank's damage, since as long as only the tank is actively getting killed, the others can heal post-fight.
Flash Heal people who have less max health than my Heal can heal.
Flash Heal, while mana inefficient if chained, blowing more mana to over-heal a soft target is worse. This is usually just for other priests, mages, warlocks and the like, if they're down health and actively losing it.
Heal the tank, don't Flash it.
Flash Heal, while fast, isn't the best option on the tank, who better have a good bit more health than I can heal in one go. Usually what I do here is start a Heal running on the tank when they hit 50-60% health. It will usually go off before they break the 25% mark and heal them to 80-90% total health. This way all of the health healed is used and none is wasted. Tanks that aren't used to having a priest around (specifically this particular paladin) might get edgy when getting that low. Hopefully the first time they realize you just dropped one spell and healed most of their health back they'll understand. I wasn't so lucky this time.
Power Word: Shield is an emergency spell only
Nothing drives me crazy like seeing the over abuse of PW:S. The only 2 real uses I see for this spell in a group are 1) stopping someone from dying and 2) AoE. If they're down to <10% health and still getting beat on, PW:S away. If they're at 90% health, well, there are better ways to keep their health up. As for AoE, a -lot- of the AoE spells of a mage/warlock are channeled, so taking damage while casting them isn't going to make this effective. I hear a priest/mage duo can get a lot of XP fast by collecting green con mobs, shielding the mage and Arcane Explosioning them to death.
When out of combat, Renew
Once combat is over, drop a renew on anyone who's not at max health. This should top them off and get everyone ready to move on faster. If they're down a lot of health, drop a renew and the Heal them.
That's basically it. This is more a priest-specific document, as Druids, Shaman, and Paladins all have different spells.