|
Post by Threya on Feb 25, 2006 20:59:55 GMT -5
|
|
|
Post by Threya on Feb 25, 2006 21:02:20 GMT -5
also, it looks like the new holy nova will be instant cast with no cooldown. How cool would that be?
|
|
|
Post by Citizen on Feb 26, 2006 0:39:46 GMT -5
|
|
|
Post by Threya on Feb 26, 2006 13:05:04 GMT -5
I'm not sure what to think of Lightwell. Though it seems "spiffy" I'm not really sure on it's usefulness. In combat no one is going to want to run away to go and use something and then be taken out of combat for 10 seconds for a small amount of health...and out of combat...well...it may be mana efficient, but out of combat I recover around 150 mana per tick as is.
|
|
|
Post by Citizen on Feb 26, 2006 17:30:24 GMT -5
I think it could be useful in certain situations, primarily in raids where you're fighting one boss. Healers keep on the MT while the DPS go and hit the well while bandaging. It looks spiffy, but not 31 point spiffy.
|
|
|
Post by Threya on Feb 26, 2006 18:00:03 GMT -5
The decision, as it would seem, for both our builds is choosing between it and Divine Spirit. With the +25% of spirit to spell power though I think that the decision is a bit easy...but I would have to see for myself.
I think what it comes down to though, as you said, is raids and large groups. If a priest is more into small group content, such as 10 people at a limit, then Divine Spirit is a better choice. For larger groups perhaps lightwell is better. I would like to see what the "high ranks" of light well do as I am sure that the listed affect is just the first rank of the spell (and, given that, 800 health over 10 sec at level 40 is fairly significant). The only concern I have there though is requiring others to pay attention to their own health and manage it...something that I don't have to tell any other priest is something that you cannot expect from others, that is why we are there in the first place, is it not?
|
|
|
Post by Citizen on Feb 26, 2006 19:07:05 GMT -5
I agree, the Divine Spirit point is much easier to take with the small group instancing. The one time I went to ZG the 20 man raid was divided into two healing groups. Healing group one concentrated efforts on the MT and the DPS were told to fend for themselves. If the healers in Group 1 could heal them, they would, but don't expect it. When Group 1's healer's mana ran out, the healers in Group 2 took over. In these situations, I think Lightwell would work. Group 2's healers drop a Lightwell (or 2) to allow the DPS to heal and to take off any pressure at all for the healers to think about them. It was a bit of a glimpse at what I suppose end-game raiding is like, and makes everybody except for the MT keep a close eye on their health.
|
|
|
Post by Skaven on Feb 26, 2006 19:41:16 GMT -5
As a warlock I always keep an eye on my own health, as the priests often think that I can "heal myself" through my spells and skills. As useful as my spells are however, when I do get agro they become, at best, a stop-gap maneouver. But, such only usually happens anyhow on bosses where the priest, or druid, or paladin, are looking out for everyone's health.
Still... Warlocks: We die so the main tank doesn't have to.
|
|
|
Post by Citizen on Feb 27, 2006 1:02:40 GMT -5
That pretty much covers it Skaven. If the priest has to make a decision over whether the MT or someone else dies, the someone else is going to eat dirt. The main tank and the main healer have that special relationship...because if one dies, the other will shortly follow.
|
|
|
Post by Wiler on Feb 28, 2006 13:02:21 GMT -5
Lightwell really doesn't look worthwhile in it's current form, 10 minute cooldown for 5 charges of X amount of healing over time which requires the target removing themselves from combat? Might save on bandages and potions I guess... Divine Spirit a better investment for anyone not solely doing large raids w/ other Priests present, where some can buff spirit and others use the Lightwell. Besides, Lightwell will be overshadowed by all of the great healing from the other new/improved talents! Now Spirit of Redemption might be fun for 1 pt. in Holy, wonder if a ressurect counts as 'any healing spell'? Think I'd go the 21/30/0 route myself, IF I had a Priest . Deciding on reduced cast time and some of the others just a matter of personal opinion/playstyle really, are several good options there...
|
|
|
Post by Threya on Mar 1, 2006 0:36:07 GMT -5
Resurrection may count, but it wouldn't matter as it is a 10 second cast even if you are not considered to be in combat, so you wouldn't have time to cast it unless you started the spell at the exact time you died...something probably not possible simply due to server lag or what not.
I have thought about that talent though and wonder, but probably not as I never found spirit of redemption to be too useful before and this one is reasonably close in overall effectiveness (current version is like hitting everyone with a stronger flash heal and renewal, except all at the same time). The simple fact of reaction and lag time in pulling off effects, though, I think actually makes it a worse version even if it seems spiffier. About the only advantage is that it would allow you to use spells on people not in your group in a raid.
|
|